Education Glossary
The terms that show up in education writing, defined without the jargon that usually surrounds them.
How Learning Works
Working memory — the small amount of information you can consciously hold and manipulate at once. Overloading it stops learning entirely.
Long-term memory — durable storage. Learning is, operationally, a change here.
Cognitive load — the demand a task places on working memory. Intrinsic load is the material's inherent difficulty; extraneous load is everything else (bad instructions, cluttered slides) and is worth eliminating.
Encoding — getting information into memory. Retrieval — getting it back out.
Retrieval practice (active recall) — deliberately recalling material from memory rather than reviewing it. The most effective single study technique in the literature.
Spaced repetition — spreading study over time rather than massing it. Same total hours, substantially better retention.
Interleaving — mixing problem types within a session instead of blocking them by topic. Feels harder, works better.
Desirable difficulty — a difficulty that slows learning in the moment and improves retention. Explains why the most effective techniques feel the worst.
Elaboration — connecting new material to existing knowledge by explaining, questioning, and generating examples.
Dual coding — pairing verbal and visual information, which uses two partly separate processing channels.
Transfer — applying knowledge in a new context. The actual goal of most teaching, and the hardest thing to produce.
Fluency illusion — mistaking familiarity for knowledge. The reason rereading feels effective and isn't.
Forgetting curve — the decay of memory over time without reinforcement.
Metacognition — thinking about your own thinking; knowing what you do and don't understand. Weak metacognition is why students study the wrong things.
Teaching
Scaffolding — temporary support that's removed as competence grows.
Zone of proximal development — the band between what a learner can do alone and what they can do with help. Where instruction is most productive.
Differentiation — adapting teaching to different readiness levels within one class.
Personalized learning — tailoring pace, path, or content to individual learners.
Direct instruction — explicit, teacher-led, structured teaching. Strong evidence for novices and for procedural knowledge.
Inquiry-based learning — learners investigate questions rather than receiving conclusions. Works well once foundational knowledge exists; poorly before it.
Project-based learning — extended work producing an artifact. Strong for integration and motivation; needs careful structuring to avoid activity without learning.
Flipped classroom — content delivered before class, class time spent on practice and discussion.
Blended learning — combining in-person and online instruction.
Gamification — applying game elements (points, levels, streaks) to non-game tasks. Effective for effort and consistency; less so for depth.
Active learning — any approach requiring learners to do something with the material rather than receive it.
Assessment
Formative assessment — low-stakes checking during learning, used to adjust teaching. Its purpose is information, not grading.
Summative assessment — measuring learning at the end of a unit or course.
Diagnostic assessment — checking prior knowledge before teaching begins.
Exit ticket — a very short end-of-lesson check on the day's material.
Rubric — an explicit description of what each level of performance looks like.
Feedback — information about the gap between current and desired performance. Effective feedback is specific, actionable, and arrives while the work can still change.
Testing effect — the finding that being tested improves retention. Assessment is a learning tool, not only a measuring one.
Curriculum and Structure
Curriculum — what is taught. Pedagogy — how it's taught.
Syllabus / specification — the document listing what a course covers and how it's assessed.
Learning objective — a specific statement of what a learner should be able to do afterwards.
Bloom's taxonomy — a hierarchy of cognitive demand from remembering through to creating. Useful for checking that tasks aren't all at the bottom.
Spiral curriculum — revisiting topics repeatedly at increasing depth.
Prerequisite knowledge — what must already be in place for new material to be learnable.
Learners and Environment
Learning styles — the popular idea that individuals learn better through a preferred sensory channel. Preferences are real; the claim that matching instruction to them improves outcomes has repeatedly failed testing.
Growth mindset — believing ability develops through effort. Effect sizes are more modest than the popular version suggests, but the framing is a reasonable one.
Self-regulated learning — a learner planning, monitoring, and adjusting their own study. Strongly predictive of outcomes and rarely taught explicitly.
Intrinsic / extrinsic motivation — driven by interest in the task itself / by external reward or consequence.
Executive function — the set of skills governing planning, attention, working memory, and impulse control.
Inclusive education — designing teaching so all learners can participate, rather than retrofitting adjustments.
Whole-child education — attending to social, emotional, and physical development alongside academic outcomes.
Technology
EdTech — the category of technology built for teaching and learning.
LMS (learning management system) — the platform hosting materials, assignments, and grades.
Adaptive learning — software adjusting difficulty or path based on performance.
Digital literacy — the ability to find, evaluate, create, and communicate information using digital tools. Distinct from being comfortable with devices.
Screen time — a blunt measure. What's on the screen and what it replaces matters more than the total.
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